Awolff
Trainee
[M:300]
Posts: 18
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Post by Awolff on Jul 1, 2012 13:52:21 GMT -6
The staff is doing it, so lets do it too. My ideas: - A juice bar
- An Ice cream shop
- A cave where character are allowed to dig for stone and such like one or twice a month.
- A playground to raise happiness of Pok?mon
- Ponyta racing
- Being able to use the justify code on boards/thread (That would have to be coded in, but I have no idea how)
- A training ground for characters to post like once a week or so to train Pok?mon to become stronger at something. Or something XD.
- Pizza (What? I hungry)
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Post by Spectra on Jul 1, 2012 14:21:22 GMT -6
/absently stickies this thread
Just going to post my thoughts on a couple of the above ideas...after all, member ideas need staff feedback, right?~
- I like the idea of mining; it's another way to get evolutionary stones, items such as Damp Rock, shards and, of course, fossils...which I can tell you now will be rare. Having fossils as mining prizes also means I can free up Safari Zone space, but that is neither here nor there. xD
- Regarding happiness...since there is no tangible way to measure it, is it worth having it in? Maybe it'd be better to make an item for happiness evolutions, or have people pay a small fee to evolve Pok?mon that evolve through that, rather than introducing a system for it and forcing them to keep track of the number. Maybe.
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Awolff
Trainee
[M:300]
Posts: 18
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Post by Awolff on Jul 1, 2012 14:35:20 GMT -6
I wasn't sure it was just an idea. (The happiness thing) I for one wouldn't want to pay to make Pok?mon evolve from happiness. Maybe they just need to evolve by level? Like say they get to level ten and they can evolve or something? I don't really know.
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Post by Forkology on Jul 1, 2012 16:25:17 GMT -6
I quite like these ideas! Thank you submitting them. Especially the 'justify' one. It's been peeving me off lately not to have it.
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Awolff
Trainee
[M:300]
Posts: 18
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Post by Awolff on Jul 1, 2012 16:28:11 GMT -6
Your welcome and yea I like being able to justify posts. Not being able to is why I suggested it. It makes everything look neater.
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Post by Xa2 on Jul 15, 2012 17:19:56 GMT -6
- Regarding happiness...since there is no tangible way to measure it, Sure there is!~ Look at it like this: - In the canon, "Pok?mon become happier when released and interacted with."
To a Pokémon RP, that easily translates into " Pok?mon are happier when used in threads." Because a thread is basically an interaction when a Pokémon is used, a thread count can equal the level of happiness a Pokémon has. All you have to do is decide what happiness is required for evolution. For example, a Pokémon with a happiness of 15 would have to be used in 15 threads before it met its happiness quota for evolution. Note: I'm not saying 15 threads is an ideal balanced requirement, the number that will work best in Vermella is for you to decide; 15 is just an example. You can even have special/rare/valuable Items that take the place of using Pokémon in threads.
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